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SANDMAN - AUDIBLE
BRIEF
Royale studio reach RMA to work on crumbling figures and shapes,dissolving pieces, breaking away into thousands (probably more like millions) grains of sand all custom simulated for the scenes.
It gives the entire campaign a dreamy sense of surrealism as nothing you see is completely solid. items from reality are taken into the Land of the Dreaming, things are left in ruin — unintentionally,
of course — as a result of Morpheous’ journey.
The team was honored with three prestigious Promax awards,
including the Gold Award for Best Animation.
LOOK DEVELOPMENT
CREDITS
Studio: Logan
RMA
3D/VFX: Alejandro Robledo Mejia
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