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MILKA MMMAX
 

I worked with Man vs Machine on the development of simulations, lighting, and textures for Milka. My primary focus was on creating realistic and appetizing-looking caramels, as well as achieving detailed chocolate drooling effects using advanced UV mapping to ensure that the texture and model's bits and chunks would convincingly drip within the simulation. Additionally, I played a role in modeling and constructing the foundational assets that were tailored to the simulations we were working on.
 


Credits
 

Studio: Man Vs Machine
 

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